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Text File  |  1995-01-28  |  6KB  |  92 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. IMP                          16.94                                       6 
  8. BARMOR                        1.81                                       2 
  9. TROOPER                      12.70         DEAF/AMBUSHHARD_ONLY         ;5 ;This item is inocuous
  10. SERGEANT                    208.89                                       74 
  11. IMP                           2.82         DEAF/AMBUSH                   1 
  12. MEDIKIT                       1.20         DEAF/AMBUSH                   2 
  13. CLIP                          0.30         DEAF/AMBUSH                   2 
  14. POTION                        2.41                                      ;8 ;This item is inocuous 
  15. HELMET                        6.62                                      ;22 ;This item is inocuous 
  16. BARREL                      364.24                                       215 
  17. SHELLS                        6.32                                       21 
  18. BARREL                       35.58         DEAF/AMBUSH                   21 
  19. POTION                        1.20         DEAF/AMBUSH                  ;4 ;This item is inocuous 
  20. POTION                        0.30         DEAF/AMBUSHHARD_ONLY         ;1 ;This item is inocuous
  21. HELMET                        0.30         DEAF/AMBUSH                  ;1 ;This item is inocuous 
  22. STIMPAK                       0.30         DEAF/AMBUSH                   1 
  23. SHELLBOX                      0.30         DEAF/AMBUSH                   1 
  24. BULLETS                       0.60         DEAF/AMBUSH                   1 
  25. ROCKETS                       1.81         MULTIPLAYER                   2 
  26. CHAINGUN                      0.90         MULTIPLAYER                   1 
  27. BULLETS                       2.41         MULTIPLAYER                   4 
  28. SHELLBOX                      0.90         MULTIPLAYER                   3 
  29. SERGEANT                     16.94         DEAF/AMBUSHHARD_ONLY          6 
  30. SHELLBOX                      0.60                                       2 
  31. SHOTGUN                       1.20                                       2 
  32. MEDIKIT                       0.60                                       1 
  33. POOLOFBLOOD                   0.29                                       4 
  34. DEADPLAYER                    0.10                                       1 
  35. BONES2                        5.08                                       1 
  36. BACKPACK                      0.60                                       1 
  37. BLUEBALL                      0.60                                       1 
  38. CACODEMON                    10.54                                       1 
  39. LAUNCHER                      0.60                                       1 
  40. ROCKETS                       3.61                                       4 
  41. DEMON                        32.45                                       5 
  42. ;                                            
  43. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  44. ;                                            
  45. ; At run-time this value is used to adjust the
  46. ; Max#of variable based on the population of
  47. ; the level being modified.  Using the strict 
  48. ; standard requires that one or more of the   
  49. ; items in the list above not have a specified
  50. ; maximum number of objects.                  
  51. ;                                              
  52. PER    428   ;Strict standard for exact placement 
  53. ;PER    363   ;Lowered Standard for easy placement
  54. ;                                            
  55. ; Deleting any of the PRESERVE lines will mean that
  56. ; the objects will not be taken from the original  
  57. ; level.  You will have to supply your own above. 
  58. ;                                            
  59. PRESERVE    PILLARS                          
  60. PRESERVE    LAMPS                            
  61. ;                                            
  62. ; THRESHOLD determines what a MEGA-GOODIE is.  
  63. ; MEGA-GOODIES are used to make the level fair 
  64. ; if the generator places a lot of enemies in  
  65. ; the level.                                   
  66. ;                                              
  67. THRESHOLD    75                                  
  68. ;                                              
  69. ; I.Q. Determines how intelligently the program  
  70. ; places objects in the effort to defeat you.   
  71. ; 250 is the default if it is not specified here. 
  72. ;                                              
  73. I.Q.    250                                 
  74. ;                                              
  75. ; EVEN sets the point at which the program must begin 
  76. ; placing MEGA-GOODIES into the level, on the   
  77. ; basis of the hardest difficulty rating.          
  78. ; The MEGA-GOODIES give you a fighting chance,  
  79. ; setting the value lower or <500 will increase the number
  80. ; of MEGA-GOODIES available to you in a the level. 
  81. EVEN    500                                 
  82. ;                                              
  83. ; If SPREAD is not set to a low value then
  84. ; a given sector may accumulate too many objects 
  85. ; this often makes the level impossible to finish
  86. ; or just ugly-looking.  Setting the value too low
  87. ; could make it difficult to place objects within
  88. ; a given wad file.
  89. ;                  
  90. SPREAD    15                                  
  91. ;                                              
  92.